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eMaker Space
Interdisciplinary Courses · Project-Based Teaching · Cultivating Students' Innovative Abilities
According to the "2017 China STEM Education White Paper" released on June 20, 2017, China's implementation of STEM education has unique significance. From the perspectives of the times, international comparisons, and China's economic development and transformation, the white paper analyzes the importance of cultivating STEM talent in China:
From the perspective of the times: Technology is changing the production and lifestyle of human society at an unprecedented speed. From the Internet, cloud computing, big data, to artificial intelligence and virtual reality, these emerging technologies have greatly changed our way of life and work. This has brought about a new mode of production and lifestyle, demanding a large number of talents with innovative thinking and practical skills.
From the perspective of the international landscape: The world is currently entering a new round of scientific and technological revolution and industrial transformation. In this new wave of competition, countries are competing for future-oriented talents. We need to enhance our national competitiveness and international influence by cultivating a large number of outstanding young talents.
From the perspective of China's economic transformation: China is accelerating the transformation from a manufacturing-based economy to an innovation-driven economy. According to research by the Chinese Academy of Engineering, by 2020, China will need more than 10 million high-level skilled personnel, with a gap of 128 million in various types of technical talents. The "China Talents Development Report (2016)" also points out that the gap of skilled personnel in China will remain above 40 million for a long time.
China's Ministry of Education has pointed out that China is facing a historical intersection in the development of basic education and must accelerate the construction of a high-quality education system. By 2025, we must establish a STEM talent training system suitable for the Chinese context to promote the cultivation of interdisciplinary talents and support national innovation and development strategies.
The eMaker Maker Education Space cultivates students’ hands-on skills and creativity through interdisciplinary integration, enhancing their scientific and technological literacy. This is achieved via a self-developed maker education platform and a one-stop solution provided by the company.
The program includes a maker education platform, maker space kits, STEAM maker education courses, teacher training services, and support for students participating in maker competitions and patent application guidance.
The eMaker maker space kits primarily consist of modules combining smart hardware and programming, robotics, 3D printing, VR, the Internet of Things, science and technology experiences, and engineering manufacturing. Engineering manufacturing modules include metalwork, woodworking, laser cutting, weaving, ceramics, and more.
A comprehensive multi-disciplinary integrated STEAM curriculum system covering kindergarten, primary school, junior high school, and senior high school.
The eMaker Maker Cloud Platform includes modules such as VR classrooms, micro-courses, online graphical programming, online modeling, Maker Community, Maker Competitions, Maker Factory, Wiki, and more. Beyond enabling anytime, anywhere learning, it facilitates a transformative shift in educational models—from experience to creation, and from ideas to products.
Established the largest national STEAM Maker training center for teachers, capable of training 500 individuals simultaneously.
The eMaker Maker Education Space includes a Maker Education Platform, Maker Space Kits, STEAM Maker Education Curriculum, teacher training services, as well as student participation in maker competitions and patent application guidance services. The eMaker Maker Space Kits primarily consist of modules such as smart hardware & programming, robotics, 3D printing, VR, IoT, technology experience, and engineering manufacturing. Engineering manufacturing includes metalworking, woodworking, laser cutting, textiles, ceramics, and more.
The eMaker Maker Education Platform integrates features such as VR classrooms, micro-courses, online graphical programming, online modeling, Maker Community, Maker Competitions, Maker Factory, and Wiki. It enables a seamless transition from hands-on experience to creation, and from conceptual ideas to tangible products, equipping students with future-ready technological literacy and exposure to social-commercial models.
The eMaker Maker Education Platform integrates features such as VR classrooms, micro-courses, online graphical programming, online modeling, Maker Community, Maker Competitions, Maker Factory, and Wiki. It facilitates the transition from hands-on experience to creation, and from conceptual ideas to tangible products, equipping students with future-ready technological literacy and exposure to social-commercial models.
Online Courses: Address the challenge of teachers being unable to provide hands-on guidance during student project execution.
Online Programming: Enables students to learn coding anytime, anywhere.
Online Modeling: Supports online sketching, remote 3D printing, and on-demand 3D model design and fabrication.
For Grades 1-2: The Smart Hardware Basic Kit allows students to begin by recognizing attributes such as colors, quantities, and shapes, then progress to understanding sound, light, and electrical phenomena in their surroundings. They will learn basic modules and their applications while gaining initial exposure to Scratch software and mastering fundamental operations.
For Grades 3-5: The curriculum elevates Scratch proficiency requirements, enabling students to create simple animations. Through graphical programming in Scratch combined with electronic module kits, students develop project-based units. This deepens their understanding of sound, light, and electrical phenomena and familiarizes them with advanced modules and their applications.
The smart hardware system includes a Basic Kit, a Junior Kit, and accompanying courses designed for elementary students.
Smart Hardware Basic Kit: Features anti-static, damage-resistant modular assembly components. It supports diverse case studies and scenarios tailored to Grades 1-2, broadening students' perspectives.
Smart Hardware Junior Kit: Utilizes anti-static, damage-resistant modular assembly components integrated with Scratch-based graphical programming. It enables more advanced case studies and scenarios for Grades 3-5, further expanding students' horizons.
By assembling electronic modules and leveraging Scratch-based graphical programming, students can create diverse personalized electronic projects. The learning objective is to build on elementary-level foundations by increasing complexity, helping students deeply understand optical and electrical phenomena. The curriculum emphasizes mastery of basic modules and their applications, enabling the creation of innovative works through graphical programming.
The Intermediate Smart Hardware system consists of an Intermediate Kit and accompanying courses tailored for junior high school students.
Intermediate Smart Hardware Kit:Utilizes anti-static, damage-resistant modular assembly components. It supports the construction of diverse case studies and scenarios suitable for junior high students, broadening their technical and creative horizons.
By integrating Mixly graphical programming and Arduino language programming with electronic module kits, students can develop sophisticated and polished innovative projects. The learning objectives include: deepening their understanding of physics concepts such as motion, mechanics, and electromagnetism; mastering all modules in the kit along with their applications and operational principles; utilizing Mixly to edit programs while comprehending their logic and modifying source code; advancing to Arduino programming; and constructing cases using the kit and supplementary materials to achieve varied functionalities.
The Advanced Smart Hardware system comprises an Advanced Kit and specialized courses designed to align with high school students' knowledge frameworks and practical needs.
Advanced Smart Hardware Kit: Employs anti-static, damage-resistant modular assembly components. It supports the creation of diverse case studies and scenarios tailored for high school students, enhancing their technical and creative perspectives.
Through Scratch graphical programming combined with electronic modules, students can work on project-based units. This helps them gain a deeper understanding of sound, light, and electrical phenomena in their surroundings, while also becoming familiar with more complex modules and their applications.
The kit consists of Scratch electronic modules and corresponding curriculum materials. It extends the application of Scratch into the realm of physical science learning.
Scratch Electronic Module Kit: Presented in circuit board form, this kit integrates Scratch programming and allows the construction of a wider variety of cases and scenarios suitable for students in grades 3 to 5, broadening their horizons.
By using Arduino graphical programming in combination with electronic modules, students can create innovative electronic projects. This approach helps them gain a deeper understanding of sound, light, and electrical phenomena in their surroundings, while becoming familiar with more complex modules and their usage.
The kit consists of an Arduino graphical programming set and corresponding curriculum. It supports the creation of creative electronic works and develops students' logical thinking skills.
Arduino Graphical Programming Kit: Students learn about micro controllers and sensors, and through Arduino programming, they can build various creative electronic projects and scenarios suitable for middle school students. This fosters their skills in electronic making and programming.
Students use electronic modules to build simple robots, combined with graphical programming to enable the robots to perform basic programming functions. By integrating various robotic functional modules, they design and build robots to complete assigned tasks and participate in domestic and international robotics competition challenges.
The learning objective is to introduce students to the basic components and functions of robots. As the difficulty gradually increases, students progress from recognizing individual parts and learning scientific concepts to ultimately being able to build competition-level robots.
The XiaoYi Robot (Elementary Competition Edition) consists of a robotics kit for elementary school students and a corresponding curriculum, supported by graphical programming.
The Elementary Robotics Competition Kit contains hundreds of components and uses engineering principles for assembly. Once assembled, the robots can perform various programming instructions with flexibility and ease.
WEDO Robot 2.0 Kit: The kit includes 280 building components and a complete teaching solution. After assembling the robot according to the provided diagrams, students can use a tablet-based operating system to program the robot, simulate and solve problems, and learn computer science-related knowledge.
Use smart devices and remote controls from the kit, combined with graphical programming, to control the robot's movements, launching, or attacking actions. By integrating various robot function modules, students design their own robots to complete assigned tasks and participate in domestic and international robotics competitions.
The learning goal is to understand the basic components and functions of a robot. As the difficulty gradually increases, students move from recognizing individual parts to mastering related knowledge, eventually building a robot and completing competition tasks.
The middle school robotics program is composed of the Xiaoyi Robotics Kit (Competition Edition for Middle School), the EV3 Robotics Kit, and a supporting curriculum. Robots are controlled using graphical programming.
The Xiaoyi Robotics Kit (Middle School Competition Edition) consists of hundreds of different components. It is assembled using engineering principles and, once built, can execute a variety of programming commands. The system is flexible and easy to use.
EV3 Robot Kit: This kit consists of hundreds of components. It is equipped with a central control module that allows programming without the need for a computer. Users can edit various instructions directly on the device to control their robots. The kit supports creative development of robots with diverse functions, making it suitable for competition use.
The Drone Maker Kit is specially designed by our company for maker spaces. This model of drone comes with a wide range of features and is fully open-source in both hardware and software. Drones from this series have achieved excellent results in many competitions. The kit also includes expansion modules such as an ultrasonic sensor, robotic gripper, action camera, and more, supporting students’ creativity and innovation.
The drone teaching version consists of a drone kit and a supporting curriculum. It requires the use of graphical programming.
Drone Kit: Supports DIY assembly—students can follow the textbook to build the drone themselves. Featuring a full carbon-fiber body, it can easily carry various sensors. With fully open-source software, it is a teaching-grade drone specifically designed for education, competitions, and development.
Use electronic modules to build simple robots and control them through graphical programming to perform basic functions. By integrating various robot functional modules, students design robots to complete assigned tasks and participate in domestic and international robotics competitions.
The main learning objective is to help students understand the purpose behind different programs and observe how robots are used in real life. Through programming languages and logical algorithms, students work collaboratively on projects to build the basic structures of these machines and simulate their functions through code. The high school curriculum emphasizes guiding students to think deeply about the relationship between functions and programming, and to complete coding tasks based on core project goals, fostering creativity and analytical thinking.
The high school robotics curriculum includes the Xiaoyi Robotics (Competition Edition) High School Kit, Abilix Robotics, Matrix Robotics, and a supporting curriculum. Graphical programming is used throughout.
Xiaoyi Robotics (Competition Edition) High School Kit: Contains hundreds of components and uses engineering principles for assembly. Once built, it can execute a variety of programming commands with flexibility and ease.
Abilix Robotics: Allows students to build up to 48 different realistic models. Combined with programming, it supports features such as auto-tracking, obstacle avoidance, and real-time video. It enhances students' creativity, analytical thinking, and hands-on skills.
Matrix Robotics: Offers a wide creative platform for students to develop and apply their knowledge. It provides a complete and rigorous engineering design experience, helping students gain programming and building skills through diverse methods.
The Drone Maker Kit is a specially designed drone developed by our company for maker spaces. This model features a wide range of capabilities and is fully open-source in both hardware and software. Drones from this series have achieved outstanding results in various competitions. The kit also includes expansion modules such as an ultrasonic sensor, robotic gripper, action camera, and more—meeting students' needs for creativity and innovation.
The educational version of the drone kit consists of a drone kit and a supporting curriculum. It requires the use of graphical programming for control.
Drone Kit: Supports DIY assembly—students can build the drone themselves by following the textbook. The full carbon-fiber frame easily accommodates a variety of sensors, and the software is completely open-source. This teaching-grade drone is specifically designed for school education, competitions, and development projects.
3D printing, a form of rapid prototyping technology, is based on digital model files and constructs objects through layer-by-layer printing. The 3D printing system developed by Shanghai EasyTeach is based on IoT technology, enabling remote monitoring and control via mobile phones. It supports networked printing and offers online courses and teacher training services, making it especially suitable for school-based 3D printing education.
The 3D printing pen kit consists of a 3D printing pen device and related curriculum.
3D Printing Pen: The 3D printing pen can “draw” on any surface, even directly in the air, without the need for a computer or software. Students simply plug it in and wait a moment to begin their creative journey.
Students design 3D models using 123D Design software and print them with 3D printers. This process helps students learn basic modeling and graphic design concepts. The goal is for students to design simple objects using modeling software and print them with a 3D printer, completing the creation with color design as well.
The 3D printer kit includes the IoT 3D printer, 3D printer (Teacher Version), 3D scanner, and associated curriculum.
IoT 3D Printer: Based on Fused Deposition Modeling (FDM) technology, the IoT 3D printer builds solid 3D objects layer by layer. It integrates IoT technology to support remote monitoring and operation.
Allows students to understand the principles and processes of 3D printing by assembling the printer themselves. The aim is to help students better understand the working principles and hardware structure of 3D printers.
Performs high-speed, high-density scans of physical objects and outputs 3D models for further processing and printing.
With the aid of a VR headset, students can explore panoramic 3D models, gaining immersive knowledge and a better understanding of the world.
The VR kit consists of a VR headset and curriculum resources, suitable for high school students.
VR Headset: Features eye protection screens, low latency, and fast processing speed to protect students’ eyesight.
The Internet of Things (IoT) is a network that allows physical objects to connect and exchange data via specific protocols, enabling intelligent identification and management of these objects. IoT has wide applications, including smart transportation, smart homes, and smart agriculture.
The eMaker (STEAM) High School Kit includes smart home modules and corresponding courses.
Smart Home: Based on residential spaces, the smart home system integrates IoT, network communication, security, automation, and audio-visual technologies to create an efficient and intelligent management system for household facilities and daily affairs. It improves the safety, convenience, comfort, aesthetics, and energy efficiency of living environments.
Learning Objectives: Students learn about the structure of IoT systems, sensing principles, and transmission networks, mastering fundamental IoT knowledge and skills, and independently building smart home systems.
The Smart Agriculture Development Kit by Shanghai EasyTeach is designed for students to explore and develop modern, efficient, and sustainable farming methods using IoT in controlled environments.
The eMaker (STEAM) High School Kit includes smart agriculture modules and relevant curriculum.
Smart Agriculture: This represents the advanced stage of agricultural production, integrating cloud computing and IoT technologies. It uses sensor nodes (such as for temperature, humidity, soil moisture, CO₂ levels, imaging, etc.) deployed in the field and wireless networks to achieve intelligent sensing, early warning, decision-making, and expert guidance in agriculture. It supports precision planting, visualized management, and intelligent decision-making.
Learning Objectives: Students explore the structure of IoT systems, sensing principles, and data transmission, acquiring essential IoT skills to build their own smart agriculture systems.
Students engage with cutting-edge technologies, explore scientific discoveries, and experience the excitement of technological innovation.
The technology exploration kit includes humanoid robots, self-balancing cars, drones, and IoT-based applications.
Humanoid Robot: Programmable robot suitable for education and entertainment. It features a sophisticated servo system and supports PC-based 3D visual motion programming.
Semantic Analysis Robot: Also programmable and suitable for educational and entertainment use, with advanced servo systems and 3D visual programming support.
Self-Balancing Car: Equipped with a genuine Arduino UNO R3 controller and ATMEGA328P core, it features a Hall encoder gear motor and stable performance. It can carry loads up to 2KG and includes posture recognition algorithms for high reliability.
Drone Experience: The drone integrates an intelligent control system, allowing even beginners to fly confidently. It features automatic return-to-home, GPS hover, HD video transmission, and more.
By using modern digital fabrication tools to create personalized product components, students enhance their hands-on skills and develop fundamental engineering literacy.
This module includes woodworking, laser cutting, textile work, metalworking, and other fabrication projects. These allow students to process a variety of maker materials and create diverse functional products.
Students create handcrafted pottery through modeling and painting techniques, developing hands-on skills.
Creating decorative cut-out patterns using scissors or carving tools to produce items like window decorations, festive paper crafts, and door banners.
Students twist and bind fabric before dyeing to create colorful textile art with various patterns.
A comprehensive, multidisciplinary STEAM curriculum designed for kindergarten through high school.
24 lessons (2 lessons/week)
Course Introduction: This course starts with students' recognition of the color, quantity, and shape attributes of things, then leads them to understand the phenomena of sound, light, and electricity around them, learn about simple sensors and their usage, and build the appearance of objects with Lego bricks. Students will have a preliminary understanding of the Scratch - based graphical programming software. It aims to cultivate students' interest in intelligent hardware and technology, as well as their observation and hands - on abilities.
30 lessons (2 lessons/week)
Course Summary: Students build electronic projects using smart hardware and write simple programs using Scratch-based graphical programming. The course emphasizes the development of programming thinking and hands-on skills.
8 lessons (1 lesson/week)
Course Summary: Students use Scratch kits to build electronic projects and write simple programs to understand logic, enhancing programming thinking and practical skills.
16 lessons (2 lessons/week)
Course Summary: Students build robots with component parts and write simple programs using graphical tools. The course emphasizes logic development and hands-on ability.
20 lessons (2 lessons/week)
Course Summary: Includes both 3D pen and 3D modeling. The pen allows students to visualize shapes and colors safely and easily. The modeling component teaches basic design concepts, helping students create everyday objects and develop spatial and abstract thinking.
10 lessons (2 lessons/week)
Course Summary: VR provides immersive experiences that allow students to explore oceans, space, and the microscopic world as if they were physically present.
32 lessons (2 lessons/week)
Course Summary: Students become familiar with basic smart hardware modules and their uses. They write fundamental programs using Scratch-based graphical programming tools. The course emphasizes interest in technology, basic programming abilities, and teamwork skills.
8 lessons (2 lessons/week)
Course Summary: Students use Arduino graphical kits to build electronic projects and write simple programs, focusing on programming logic and hands-on capabilities.
16 lessons (2 lessons/week)
Course Summary: Students build robots using component kits and write basic programs via graphical software. The goal is to strengthen logical thinking and technical creativity.
16 lessons (2 lessons/week)
Course Summary: Guided by the philosophy of “seamless integration and inspired learning,” this course helps students build foundational knowledge in drone construction, tool usage, and basic programming, serving as a stepping stone for more advanced study.
16 lessons (2 lessons/week)
Course Summary: This course teaches students to use basic modeling software and 3D design skills, including translation, extrusion, and rotation, to create everyday objects. It fosters spatial reasoning and abstract thinking.
24 lessons (2 lessons/week)
Course Summary: With immersive VR experiences, students can explore oceans, the cosmos, and the microscopic world as if they were physically there, enhancing their engagement and curiosity.
32 lessons (2 lessons/week)
Course Summary: High school students are expected to understand the functions and principles behind most smart hardware modules. Programming is done using Mixly, with the ability to view and edit raw Arduino code. The course develops logic and computational thinking.
20 lessons (2 lessons/week)
Course Summary: Students build electronic projects using Arduino graphical programming tools and learn the logic behind program development, strengthening their technical and coding abilities.
20 lessons (2 lessons/week)
Course Summary: Students use robot parts to build functional robots and program them using graphical software. Focus is placed on enhancing logic, creativity, and practical skills.
16 lessons (2 lessons/week)
Course Summary: This course helps students develop foundational skills in drone assembly, tool handling, and programming, providing a solid base for future learning.
16 lessons (2 lessons/week)
Course Summary: Teaches modeling software and 3D design basics. Students learn to translate, extrude, and rotate objects to design functional models, boosting spatial and abstract reasoning.
10 lessons (2 lessons/week)
Course Summary: Tightly integrated with real-life applications like smart homes, agriculture, and weather monitoring, this course uses IoT as a vehicle to enhance students’ observation, creativity, and problem-solving skills through hands-on integrated practice.
"Flying into Space" is a core textbook in the Shanghai Edutech STEAM series, designed for middle school students. It is a highly engaging and hands-on course exploring the science and technology of space travel, including sections on rocket launching, space survival, rescue missions, and planetary exploration. Structured around STEAM principles, the book integrates science, technology, engineering, art, and mathematics, and includes activities such as open-source hardware projects and 3D printing.
The curriculum increases in difficulty progressively and features a wide range of informative content and stimulating questions. Activities include mind mapping, model building, scientific experiments, and investigations. Scaffolding strategies guide students in critical thinking, discussion, and problem-solving using interdisciplinary knowledge.
· Teacher Training: Shanghai Edutech has established the largest STEAM maker training center for educators in China, with the capacity to train up to 500 teachers simultaneously.
· Student Camps: During summer and winter breaks, students are invited to participate in "Maker Camps" for intensive STEAM training.